InReview: Octave

Octave is a Point-and-Click indie horror/adventure game. Containing elements of adventure, it features dark woods, monsters, Paranormal Activity, and puzzles galore and was right up my alley so I decided to give it a go. And for the most part, I was not disappointed.

What drew me in to Octave was the art style, which was similar to “The Cat Lady” and “Downfall”, which was great because I really enjoyed both of those games (** I later found out that this game was made in Unity, which explained a lot.**) Right away, the sound design drew me in. The combination of sound and visuals provided an eerie atmosphere, and helped me get a general feeling for what I was up for next. 

At first, this game was slow. You were constantly running to right and lighting candles, which seemed a little mundane. That is, until I came into contact with my first monster. I was instantly impressed with the mister design as well, and the way you die initially is horrifying. I continued, and soon came to my first monster chase and puzzle; both of which would become themes of the game.

One of the few complaints I had with this game was that there was no real explanation of how to use some of the in-game features, like the inventory. After spending about 10 minutes actively looking, I figured out how it worked, and then things got easier. To counteract that criticism, I will say that I really enjoyed the way this game gave you hints. When you hit the question mark emblem at the bottom left corner, the game would put circles around where you needed to go while also emoting a creepy whispering noise. It really helped keep the tone of the game, and was almost like a small cost you had to pay if you could work figure it out by yourself.
Octave had no lack of puzzles, making you solve may at a time in order for you to unlock clues and progress in the game. Once you got past them, however, you would be quickly swept to the next part of the experience. Another thing that really complimented this game was that the monsters became some of the puzzles. These paranormal beings were sometimes hard to see, and even more often hard to get past.

My only other complaint was that the point-and-click movement proved to do more harm than good, and was very counterproductive to the gameplay. It was damn near impossible to make your character run, and running was something he needed to do often. Personally speaking, this game no doubt would have been much easier to play if one could opt to use the “W,A,S,D” keys rather than clicking and double-clicking to get their character from point A to point B.

With all of that being said though, the game was a lot of fun, though it seemed to be very short. It took me only about 30 minutes to get through, though I am sure I missed quite a bit. Though I didn’t fully understand the story that was being told, I really enjoyed the game itself and I highly recommend it to anyone looking for a quick horror game that will keep the mind sharp. Octave is currently available on Steam for $4.99. Give it a shot, and leave a comment telling us what you think! 

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